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Designed for beginner users of Vray, or if you want to refresh your skills in this class you'll learn how to use Vray effectively to achieve photo realistic results in your 3D renders. You will learn the useful techniques used in Vray and 3ds Max to create amazing images.
Introduction To Vray : The Quickest Way
This is the start of your journey. In this course I am going to walk you step by step through how to use Vray within 3ds Max effectively and quickly.
It's great to have you here. I LOVE 3D RENDERING ESPECIALLY VRAY!
In this class we will learn:
1. How to Download and Install Vray, 3ds Max and Photoshop
2. How to switch to the Vray Interface 3. How to Create Your First Photo Realistic Render 4. What Global Illumination is and How To Use It 5. How to Create a Vray Lighting Demo Scene 6. Why To Use a Vray Plane 7. How To Use the Vray Sun 8. How To Use Vray HDRI to Light Your Scene 9. How To Create the Vray Interior Scene 10. How To Use Vray IES Lights 11. How To Use the Vray Light Lister 12. Camera Types 13. Camera Focal Lengths 14. Camera Exposures 15. Camera White Balance 16. Camera Auto Tilt 17. Camera Depth Of Field 18. Animating Cameras 19. How To Make Vray Materials 20. How To Create Vray Render Elements 21. How To Use Vray Render Elements in Post Production What makes me qualified to teach you?
10 PRIVATE JETS - 15 SUPER YACHTS - 11 AWARDS - 100+ PUBLICATIONS,
3D ARTIST MAGAZINE EXPERT PANEL These are just a few projects I have worked on, not to mention the hotels, cars, apartments and homes. I have spent the last 10 years figuring out how to make world class renders. I did this through a Bachelors and a Masters of Arts from Universities in the UK, working for some of the best design teams in places like Monaco, USA and UK. You can get all my knowledge . Seriously, I will teach you the most important things that will get you making remarkable 3D images. My Promise to You I'll be here for you every step of the way. If you have any questions about the course content or anything related to this topic, you can always post a question in the course or send me a direct message. I want to make this the best course on how to get started with 3ds Max. So if there is any way I can improve this course, just tell me and I'll make it happen.
Knowing 3ds Max is a great skill to have that is in demand and highly marketable. These are the exact steps I use to deliver remarkable work to dream clients. I've landed many jobs with the skills that I teach you in this course.
With a 30-day 100% money back guarantee, there is nothing holding you back from jumping in right now and trying the course out.
Go ahead and click the enrol button, and I'll see you in lesson 1!
Cheers,
Jake
Designed for beginner users of Vray, or if you want to refresh your skills in this class you'll learn how to use Vray effectively to achieve photo realistic results in your 3D renders. You will learn the useful techniques used in Vray and 3ds Max to create amazing images.
Introduction To Vray : The Quickest Way
This is the start of your journey. In this course I am going to walk you step by step through how to use Vray within 3ds Max effectively and quickly.
It's great to have you here. I LOVE 3D RENDERING ESPECIALLY VRAY!
In this class we will learn:
1. How to Download and Install Vray, 3ds Max and Photoshop
2. How to switch to the Vray Interface 3. How to Create Your First Photo Realistic Render 4. What Global Illumination is and How To Use It 5. How to Create a Vray Lighting Demo Scene 6. Why To Use a Vray Plane 7. How To Use the Vray Sun 8. How To Use Vray HDRI to Light Your Scene 9. How To Create the Vray Interior Scene 10. How To Use Vray IES Lights 11. How To Use the Vray Light Lister 12. Camera Types 13. Camera Focal Lengths 14. Camera Exposures 15. Camera White Balance 16. Camera Auto Tilt 17. Camera Depth Of Field 18. Animating Cameras 19. How To Make Vray Materials 20. How To Create Vray Render Elements 21. How To Use Vray Render Elements in Post Production What makes me qualified to teach you?
10 PRIVATE JETS - 15 SUPER YACHTS - 11 AWARDS - 100+ PUBLICATIONS,
3D ARTIST MAGAZINE EXPERT PANEL These are just a few projects I have worked on, not to mention the hotels, cars, apartments and homes. I have spent the last 10 years figuring out how to make world class renders. I did this through a Bachelors and a Masters of Arts from Universities in the UK, working for some of the best design teams in places like Monaco, USA and UK. You can get all my knowledge . Seriously, I will teach you the most important things that will get you making remarkable 3D images. My Promise to You I'll be here for you every step of the way. If you have any questions about the course content or anything related to this topic, you can always post a question in the course or send me a direct message. I want to make this the best course on how to get started with 3ds Max. So if there is any way I can improve this course, just tell me and I'll make it happen.
Knowing 3ds Max is a great skill to have that is in demand and highly marketable. These are the exact steps I use to deliver remarkable work to dream clients. I've landed many jobs with the skills that I teach you in this course.
With a 30-day 100% money back guarantee, there is nothing holding you back from jumping in right now and trying the course out.
Go ahead and click the enrol button, and I'll see you in lesson 1!
Cheers,
Jake
Emoji lock screen wallpaper. This page describes the use of V-Ray photometric lights.
Page Contents
Overview
Photometric lights utilize an .ies file which contains the distribution profile for the light. An .ies file contains complete specifications of a real world light bulb or tube including the shape of the light's cone and the steepness of the light's falloff. Such files are usually provided by the manufacturer of the real-world bulb, and the information in those files, gathered through lab experiments, is extremely accurate in its representation of the light source. By loading an .ies file, the light's properties are recreated within 3ds Max and used by V-Ray during rendering.
IES lights are particularly useful for architectural interior renderings, where it can be important to show the actual result of using specific man-made light sources in the scene.
While 3ds Max has standard photometric lights, V-Ray photometric lights are optimized to render faster in V-Ray.
Image courtesy of Sonny Ferian
Create menu > Lights > V-Ray > V-Ray IES Light >
click and drag in a viewport
||Create panel|| > Lights > Choose V-Ray from dropdown > VRayIES >
click and drag in a viewport
||V-Ray Toolbar|| > V-Ray IES Light button >
Click and drag in a viewport Visualizing IES Profiles
The properties of an IES file can be visualized with Photometric Viewer software, which you can easily find online. Visually, the IES profile uses a graphed curve to show the shape and intensity of the light's emission. Depending on the software used, you might also be able to render a grayscale representation of how the light will look in a scene. Using a Photometric Viewer will help you better understand how the IES files you are using will affect your scene's lighting.
The graph below shows the IES profile of a typical bollard or post light, a type of light commonly used in architectural outdoor scenes. The rendered thumbnail is shown as an inset.
Parameters
enabled – Turns the VRayIES light on and off.
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enable viewport shading – When enabled, the effect of the VRayIES light will be visible in the viewport.
show distribution – Shows the IES profile distribution as a mesh around the light source in the viewports.
targeted – Makes the VRayIES targeted.
ies file (button) – Specifies the .ies file that defines the light distribution.
rotation X/Y/Z – Rotates the light shape in relation to the target.
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cutoff – Specifies a threshold for the light intensity, below which the light will not be computed. This can be useful in scenes with many lights, where you want to limit the effect of the lights to some distance around them. Larger values cut away more from the light; lower values make the light range larger. If you specify 0.0, the light will be calculated for all surfaces.
shadow bias –Moves the shadow toward or away from the shadow-casting object (or objects). If the Bias value is too low, shadows can 'leak' through places they shouldn't, produce moire patterns, or make out-of-place dark areas on meshes. If Bias is too high, shadows can 'detach' from an object. If the Bias value is too extreme in either direction, shadows might not be rendered at all.
cast shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light.
affect diffuse – Determines whether the light is affecting the diffuse properties of the materials.
diffuse contribution – A multiplier for controlling the light's contribution to the diffuse illumination.
affect specular – Determines whether the light is affecting the specular part of the materials.
specular contribution – A multiplier for controlling the light's contribution to the specular reflection.
use light shape – Determines whether and how the shape of the light specified in the .ies light will be taken into consideration during the calculation of shadows and illumination.
No – The light shape will not be considered for illumination and the light is going to generate sharp shadows.
For shadows – The light shape will be considered only for the generation of soft shadows. The illumination will not be affected by the light shape (i.e. it will behave as a point light). For illumination and shadows – The light shape will be considered for the calculation of the illumination and shadows.
override shape – When enabled, the light profile within the .ies file is ignored. The shape parameter defines the light shape for calculating shadow softness, otherwise IES lights will generate shadows as a point light, casting sharp shadows.
shape – Specifies a shape (and its orientation) for the IES light when override shape is enabled. Some shapes (shown below) enable additional options for size.
height – Specifies the height for applicable light shape types.
width – Specifies the width for applicable light shape types.
length – Specifies the length for applicable light shape types.
diameter – Specifies the diameter for applicable light shape types.
shape subdivs – Most users will not need local control of subdivs, however this parameter controls the number of samples V-Ray takes to compute lighting locally for this light. Lower values create more noise, but render faster. Higher values produce smoother results but take more time to render.
To activate this parameter and specify a value, use the Use local subdivs parameter under the V-Ray tab > Global DMC rollout in the Render Setup window. Note that the actual number of samples also depends on the Global DMC Settings. By default, this parameter is controlled by the Min shading rate parameter in the Advanced/Expert user modes of the Image sampler (Antialiasing) rollout.
color mode – Specifies the mode in which the color of the light will be determined:
color – The light color is directly specified by the Color parameter.
temperature – The light color temperature (in Kelvin) is specified by the Temperature parameter. Download Ies Lights For Vray
color – Specifies the color of the light.
Download spiderman 3 pc game free. color temperature – Specifies the light color temperature in Kelvin.
intensity type – Specifies the units for light strength:
power (lm) – Sets the units of power in lumens.
intensity (cd) – Sets the units of intensity in candela
intensity value – Specifies the strength of the light.
area speculars – When disabled, the particular light will be rendered as a point light in the specular reflections
viewport wire color – Changes the wireframe color of the light in the viewport. This is useful to visually recognize groups of lights from one another.
icon text – Turns the viewport icon text on or off.
Exclude – Brings up the 3ds Max include/exclude button which allows the user to exclude objects from illumination and shadow casting.
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